Feints & Gambits: The Battle of Tara

Friday night was the final session of my Feints & Gambits DFRPG campaign. The campaign ran 23 sessions, including the character creation and setting creation sessions ((I count those because, as the rulebook rightly says, these are part of play. If you don’t believe that , you haven’t tried it.)), … Continue reading

Feints & Gambits: The Spear of Lugh

Last Saturday was the penultimate session of Feints & Gambits. I had pretty much a full house, missing only two players, so that was five players to wrangle ((When I launch my New Style Gaming in September, one of the things I’m focusing on, aside from running shorter campaigns, is … Continue reading

From the Armitage Files: The End

**Potential Spoilers** The Armitage Files is an improvised campaign structure. It uses a number of stock pieces, such as NPCs, organizations, and locations, that are strung together by individual GMs to fit player action. The adventures I create with it may or may not match any other GM’s version of the … Continue reading

Pick a Side

So, I’ve finished reading over the Civil War event book for Marvel Heroic Roleplaying, and was really impressed. It is, of course, a beautiful book, full of Marvel comic book art, and Jeremy Keller’s wonderful layout. But that’s only part of it. It really succeeds on three levels: as an … Continue reading

Feints & Gambits: Circle and Sword

We’re rapidly closing in on the finale of the Feints & Gambits game. This was the antepenultimate ((For my discussion of ultimate terminology, you’ll have to look at this post. I’m not repeating it here.)) session of the game, so only two more sessions left now that this one is … Continue reading