Roles, Optimization, and Building Characters in 4E

So, here’s the thing. Back when 4E first came out, one of my friends and I had a conversation about the builds they present for each character class. He was talking about optimal builds for individual classes, and I was talking about options for creating the kind of character you … Continue reading

Hunter Redux: One Year Later

Last Friday, I ran my second of two playtests for Hunter: The Vigil. You can read about the previous playtest here. We used the One Year Later quickstart adventure available for free at DriveThruRPG.com. This used the same characters as the previous playtest we did (The Hunt), with some experience … Continue reading