Birthing Pains: High Concepts, Templates, and Troubles

So, I’ve talked about picking the power level for a DFRPG campaign, about choosing the setting, and starting to flesh it out. At this point, if you’re following the recommended sequence in the book, it’s time to start creating characters. Now, in the previous step, I mentioned that you create … Continue reading

From the Armitage Files: The Helping Hands

**Potential Spoilers** The Armitage Files is an improvised campaign structure. It uses a number of stock pieces, such as NPCs, organizations, and locations, that are strung together by individual GMs to fit player action. The adventures I create with it may or may not match any other GM’s version of … Continue reading

Fearful Symmetries: The Beginnings

It’s been pretty quiet around here for the past week or so. There’s a reason for that. You may remember I posted some time ago about the new campaign I was starting called Scio Occultus Res. It was meant to be a two-person game using the Mage: The Awakening rules, … Continue reading

I Can’t Believe I Missed This!

Yesterday, the good folks at Evil Hat released a huge chunk of The Dresden Files RPG: Your Story for free at DriveThruRPG.com. It’s the chapter on Dresdenified Baltimore, called Nevermore. Not only does it provide a wonderful example of the results of in-depth city building, it gives you a glimpse … Continue reading

When Magic Comes to Town: City Creation in DFRPG, Part One

First off, it was very, very difficult for me, as a child of the 80s, to avoid making a Starship reference when it comes to building cities. Anyway, I’ve talked about setting the power level for a DFRPG campaign. The next big step in getting a campaign going is city … Continue reading