Down and Dirty: The DFRPG Combat Paradigm

Important Note In this post, I’m talking about combat: physical conflict, as the rulebook calls it. I’m choosing this focus because it has some of the clearest examples of the things I’m talking about, and is the most readily accessible example of conflict for people new to the FATE system. … Continue reading

From the Armitage Files: Monument Creek

**Potential Spoilers** The Armitage Files is an improvised campaign structure. It uses a number of stock pieces, such as NPCs, organizations, and locations, that are strung together by individual GMs to fit player action. The adventures I create with it may or may not match any other GM’s version of … Continue reading

Fearful Symmetries: Court of Thieves

Last night was the second session of Fearful Symmetries. The previous session, the characters had learned that the King of Thieves in Old Town, Zuckerbastl, was keeping a monster that he used to keep his prostitutes in line. Judging from the prostitute that had attacked them, they figured that the … Continue reading

Fearful Symmetries: Background

I had a bit of an eye-opener these past couple of weeks. I’ve been working on typing up the notes and brainstorming we did for creating Prague in 1620 for the Fearful Symmetries game, and the sheer amount of material that came out of those discussions is a little daunting. … Continue reading