So, by now, pretty much everyone knows about the next setting for 4E: Dark Sun.
That’s cool. I thought the original Dark Sun setting was pretty interesting, and I’m curious to see what they do with it in 4E. It makes a lot of sense, especially considering how the PHB3 is going to introduce the psionics power source for the game.
I’m not entirely thrilled, though. I mean, they talk in the announcement about how they wanted to do something a little less baseline fantasy, and I respect them for that. And I can understand how they want to tap into an existing fan market for the world, especially in the current economic climate.
But I keep thinking about the other two finalists of their setting search, and wondering about the two 100-page setting bibles locked away in WotC’s vault.
I think about them, and I really wish they had picked one of them to do. Why? Partly because I’m curious, and partly because I wanted a fresh new idea. Dark Sun is a neat setting, but I’ve already seen one iteration of it. I’d prefer something new. That may just be me, though. I expect that the 4E version of the world will be every bit as cool and well-done as Forgotten Realms and Eberron were.
Had another nice dinner with Gwen, Brian, and Julie from Sigh Co. Graphics. This time, we went to Alcatraz Brewing Co. Food was good, and the server, Rayna (Raina? I dunno.) was great. Lots of fun.
Now, I’m back in the room, and I’m going to spend the rest of the evening reading Geist. So, far it’s really pushing a lot of my mythology buttons – people who die, then come back from the dead with something extra from the other side; syncretized religion and ceremony to enable supernatural powers; twisted, half-human archetypes bound to the souls of people who must both control and serve them; a system for players to construct their own mythology for their characters; stuff like that. I’m having a lot of fun with it.
And, speaking of fun, the count for today was 12. That’s down 72% from last year’s record of 43. It’s not the lowest score – that was 3, on the year GenCon first moved to Indianapolis – but it’s the first time since then that the count has decreased. We discussed it, and think that it may be an indicator that casual gamers are not attending in high numbers due to the economy. Certainly, sales this year are down over last year.
And that’s it for tonight. Tomorrow around noon, we hit the road for home, and another GenCon – my tenth – will be behind us.
What’s this “fun count” thing? Can you explain it?
It started as a sort of throw-away gag my second year at GenCon. Very tired and trying to keep awake on a Saturday, I decided to start counting mullets. It sort of caught on with the other folks at the booth, and now it’s a tradition. Every year on Saturday, we count the mullets.