Kicking Butt, Saving Christmas

All set up, waiting for the players.

All set up, waiting for the players.

Yesterday was Winnipeg Harvest Game Day at Imagine Games and Hobbies, here in Winnipeg. It’s the time of year that the good folks at Imagine host a bunch of games and contests, lay out a bunch of nice holiday treats, and ask people to donate to Winnipeg Harvest. As I have the past several years, I put together a Christmas-themed RPG one-shot to run.

This year, I chose Feng Shui 2, from Atlas Games. I chose FS2 because it’s fast, easy to teach, and can be run in a goofy, light-hearted style that suits these kinds of games ((In the past, I have run Gamma World, Marvel Heroic Roleplaying, and Firefly.)). This was my first chance to try creating an adventure in FS2, so it took me a little longer than I had expected, and I found a couple of problems with it in play that I manage to correct on the fly.

But I got the adventure created, and here’s the pitch I used:

It’s the most wonderful time of the year, but not everyone is happy. Someone hates Christmas, hates happiness, hates Santa! And this year, when Santa’s workshop (and powerful Feng Shui site) is attacked, only Hong Kong’s premiere team of hard-luck heroes – the Dragons – has a chance of kicking butt and getting Santa back on schedule!

Silent night, chi warrior? Not likely!

Now, I tied the adventure into the cosmology and backstory of the Chi Wars, but it’s pretty loose. That’s mainly because I didn’t think there’d be anyone there who would care too much about how this adventure fit in, and I was right about that. Still, there’s a rationale for what’s going on, and some touches in the description that can clue players familiar with the FS2 universe that this is taking place in the middle of the Chi Wars.

I had three players ((Almost had zero – only one person signed up, but he canceled. But I had one person show that hadn’t signed up, and another who was in the store and decided to play, and a friend I texted when I saw the sorry state of the sign-up sheet came down to join us.)), only one of which was at all familiar with the game. I’ve gotten a lot better at teaching the basics of the game quickly, and had them pick archetypes, name them, add the melodramatic hook, and give them a run-down of the basic mechanics in less than 15 minutes. And then we got going.

Butts are being kicked.

Butts are being kicked.

Play ran a little longer than I had planned – three-and-a-half hours instead of three – but not too bad. Everyone had fun, and Santa was saved, so yay!

Thanks to Sandy, Chris, and Maya for coming to Santa’s rescue.

The donation bin was pretty full when I left the store, but I don’t know the final total going to Winnipeg Harvest. Still, we did not too badly ((This is pretty high praise in Canada, just so you know.)). So, that’s good, too.

And, with the kind permission of Atlas Games, I am giving a gift to all the Feng Shui 2 fans out there: here’s the adventure I ran, Blood on the Snow. Use it wisely, Chi Warriors!

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